Q:You like House of Leaves? :D
I have an obsession with storytelling, especially ways to tell stories that haven’t been used before. Homestuck is one such way of telling a story that hasn’t really been thought of before, or not to this magnitude. James Curcio is in a network of genius pranksters and creators that are into transmedia and alternative storytelling, with mythological personae full of grit, wisdom and madness that seem to cross over or echo each other between different media, different worlds, times and storylines, echoing our own human troubles, as if guiding us through The Story. NIN’s frontman Trent Reznor with his Year Zero concept-album played with the boundaries of reality and fiction to immerse those who were inclined in a troubling online (?) experience… I have dived deep into so many videogames, followed through their interactive stories, and if only developers had some decent financial backing-up, not one based on the hope that you can sell a game shiny and bland and repetitive enough that it can please everyone for a decent amount of time, they could invest into new technologies to rethink videogame design, and give us new ways to ‘live’ a story and shape it to our liking.
So yes, I liked House of Leaves. Danielewski could have dug a bit deeper with his idea IMO but I liked it in the way it expanded the narrative through… you know what :)
